In order to prevent opponents from punishing the move, mix up both the regular and Amplified Natural Barrier. +, is -10 on block and can be punished, however Cetrion can choose to complete the string by using +,, to counter opponents attempting to punish. Tendril Pull () is a slow 28 frame mid attack that tracks the opponent. Copyright © 2019 Kombat Akademy. While inside the aura, it’s best to use Cetrion’s Toward Throw as it will trigger a Krushing Blow. When cancelled, Cetrion will be at -4 on block. Cetrion’s primary attack to use in footsies is her Natural Ending (+,) string. After the cancel, Cetrion can then pressure opponents as they will be expecting to block the 2nd hit of Earthquake. Cetrion Fatality 2: Good and Evil – Mortal Kombat 11. It is possible to make Cetrion’s throws less reactable. She is a kind of goddess with amazing powers. Note: Amplified Natural Barrier can be interrupted by 7 frame attacks. Cetrion has 10 abilities for the player to execute in order to execute the abilities, you have to press the following button for each ability.. When Shinnok threatened to conquer the Elder Gods, Cetrion cast him into the Netherrealm. MK11 - Ending. The MK11 Character list is comprised of many returning fighters as well as a few new faces to the mix … If Cetrion is nearing the corner, it’s wise to utilize the Far H2 P0rt. ,, is mainly used as a punisher since it’s relatively fast and allows Cetrion to combo after its Krushing Blow. Amplifying Deadly Winds will also increase its speed and vertical hitbox. Summons a random elemental aura. (Krushing Blow triggers if opponent blocks late). This page contains Cetrion's Fatalities moves list, Brutalities and other important kombos. Her blessings answer the prayers of warriors battling against darkness. After a blocked Bouncing Boulder, using Geyser will prevent opponents from immeidately moving. Start now RELATED: Mortal Kombat 11: Fujin, the God of Air, … Ring of Fire – Summons an aura that damages the opponent. MK11 features a roster of new and returning Klassic Fighters engaged in deadly brawls and a cinematic story mode, which continues the epic Mortal Kombat saga over 25 years in the making. Adds Hallowing Winds Special Move. Cetrion can combo using her Tendril Pull () Special Move. -mk11 armatures include three spine posing points and three neck posing points (unlike mkx, which had 4 and 2 respectively). When jumping forward, Hell’s Wrath can be used to counter anti-air attempts. Since Natural Barrier is a projectile attack, Cetrion can safely use it at a distance without putting herself at risk. So we’ve got a basic idea of what to expect. There are some really interesting and strong moves she can perform which are hard to dodge for an opponent. While costly, Far H2 P0rt allows Cetrion to switch positions with the opponent and escape the corner. If an opponent is hit by Geyser while far away, Cetrion can use H2 P0rt () to teleport towards the opponent and convert into a combo. Grab BLB-118 and fly forward, kicking the opponent. Cetrion’s H2 P0rt can be a useful way to approach opponents, but can also be risky because it can be punished on reaction and Cetrion will not have meter to use a Breakaway. Cetrion. Smash the earth, hitting the opponent twice. Gout of water erupts below the opponent. + leaves Cetrion at -4 on block and can be staggered for pressure. In this MK11 Cetrion’s Combos Guide, you will learn his combo moves and learn about controls to perform them on PS4. Running on a heavily modified version of Unreal Engine 3, it is the eleventh main installment in the Mortal Kombat series and a sequel to 2015's Mortal Kombat X. Pokes Once the opponent respects Hell’s Wrath, Cetrion can then freely jump at the opponent without being anti-aired. I hate cetrion, she's villain She really shouldn't … Takeda; 21. Earthquake makes for a great zoning tool with its ability to track the opponent’s movement. Die Krypta ist in Mortal Kombat 11 quasi ein Adventure im Spiel. Summon an aura that attacks the opponent whenhit. The original Mortal Kombat Warehouse displays unique content extracted directly from the Mortal Kombat games: Sprites, Arenas, Animations, Backgrounds, Props, Bios, Endings, Screenshots and Pictures MKWarehouse: Mortal Kombat 11: Cetrion Geyser makes Cetrion’s zoning extremely powerful because if Amplified, it can launch the opponent up for a combo anywhere on the screen. Cetrion's MK11 move list is broken up into Basic Attacks, Kombo Attacks, Special Moves, and Abilities. Boulder Bash () is a slow 46 frame unblockable projectile that can hit airborne opponents. If it hits and is Amplified, the Tendril Pull will stun the opponent long enough for Cetrion to start a combo. Mortal Kombat 11 Cetrion Ending Follow me on Instagram dauntlessjames Follow me on Twitter dauntlessjames3 Follow me on Tik Tok dauntlessjames. Once the opponent is conditioned to block after the restand, Cetrion can then mix this up with a throw. The game isn’t out, after all! This cannot be jumped over, making it a great way to catch opponents attempting to jump the non-Amplified Deadly Winds. Hallowing Winds – Summons an aura that pushes the opponent away. If Amplified, it will create an additional explosion that will leave Cetrion at -1 on block but will have a large amount of pushback.
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